Just this past week, I had a guest posting (Defining Musical Similarity: Genre and Beyond) put up on the brand-new blog for the Association for Information Science and Technology (ASIS&T). Given that blog’s intended scope, it’s of a different flavour from my usual postings here, which typically focus on specific instances of cross-genre similarity, both real and “imagined” (or, the ones I tend to perceive). The guest posting for ASIS&T is more closely related to my discipline, library and information science (LIS), and it provides an overview of my research. Although it isn’t really about specific music, anyone who’s interested in the idea of cross-genre similarity at an abstract level might be interested in the posting’s encapsulation of the relevant research
More specifically, the posting discusses how genre has become the “best” mode for categorizing music in a variety of systems, with similar principles indirectly manifesting themselves within recommender systems. And that this continues to remain the case, despite:
- the limitations of behaviour-based algorithms of recommender systems;
- the lack of a definitive and immutable taxonomy of genres;
- the individual ways we perceive similarity and preference;
- the usage of similar musical principles across diverse genres;
- the emergence of “omnivorous” listeners; and
- trends in how one describes “legitimate” musical tastes (in other words, it isn’t all “classical and opera”).
Of course, relevant citations to all of the above points are given in the posting itself.
I also describe the scope of my proposed doctoral research, which relates to the ways in which people describe similarity as it pertains to music. It will be interesting to see the extent to which genre emerges as a factor, or if other factors also play a role as well. The posting concludes with potential applications and implications. Of course, I’m quite keen on the idea of recommendation (and even modes of categorization) that more actively breaks genre-based habits. That said, there are some potential issues with that as well. But that’s another guest posting…
Everyone has probably heard at least one piece by German composer Richard Strauss, born on this date in 1864. In fact, it is likely the same one. A progression of three notes that culminate in a suspenseful chord that remains unresolved, followed by a rhythmic thumping on the kettledrums. A similar theme appears again, and a third time, now evoking a sense of the sublime in a new theme. A ritual somehow sacred and profane, a worship of the sun, a feeling of the power of the universe.
For the first part of this posting, visit here.
My decision to listen to singer/songwriter Poe’s album Haunted (2000) after a rather long hiatus happened a few Fridays ago, following a conversation I had with someone at a coffee shop. We focused on music, politics, and the ways in which the two of them can intertwine. Somehow, I brought up Haunted, focusing on how Poe’s career became stalled for many years on account of some truly twisted legal b.s., precipitated by the merger of Atlantic Records (with whom Poe had a contract) with AOL Time Warner in 2001.
On the way home, while listening to some of the more high-octane sections of Richard Strauss’ orchestral piece Ein Heldenleben (“A Hero’s Life”), I stopped it suddenly and decided to switch to the title track of Haunted instead. This was due in part to the coffee shop conversation, as well as the desire for something that still sounded as thrilling as I find Heldenleben, but somehow not as overpowering. And, with autumn finally arriving in its brisk and colourful glory, with leaves falling on yards and roads and houses, the atmosphere seemed just right. Read more…
Music recordings from practically any genre have a history, whether broad, personal, or both. Many accounts about recordings read as fairly straightforward stories, with myths that end up forming around them, whether for individual songs or entire albums.
Some recordings are even more deeply embedded within their historical contexts, whether it’s Bruno Walter’s performance of Gustav Mahler’s Ninth Symphony with the Vienna Philharmonic, just before the Nazi Anschluss in 1938; Leonard Bernstein leading members of multiple orchestras in a relatively better-known Ninth Symphony, performed in Berlin with the fall of the infamous Wall in 1989; or U2 recording Achtung Baby just a year later in the same city, in some ways trying to articulate something about the then-current geopolitical situation, with decades of entrenched Cold War paranoia and posturing rapidly falling with Soviet hegemony in Eastern Europe.
Of course, personal histories can go into albums as well. The Achtung Baby example also illustrates such a possibility, with U2 on the verge of breaking up during its creation, and emerging with a new sound and renewed strength to continue to the present day. Listeners might read even more personal individual histories into such recordings, depending on their contextual knowledge. For whatever reason, I do this with Bernstein’s recording of the final scene from Richard Strauss’ opera Salome, committed to disc with the Orchestre National de France and singer Montserrat Caballé in 1977.
Caballé herself is at her peak… one of the finest Salome performers, in my opinion. However, especially considering that “Bernstein does Salome” seems like a very promising listening prospect (and an object of obsessive searching in pre-Internet days, when I first heard about its existence), the result ends up sounding lackadaisical, with a sense of forced drama. I remember feeling disappointed upon hearing it the first time, expecting something akin to Bernstein’s more truly thrilling accounts of other works (as can be found in many of his Mahler recordings). But what also came to mind was the fact that Bernstein recorded this during a period of serious personal turmoil, which somehow seems to manifest itself on the recording; he wasn’t at his peak here, although the performances of five Strauss Lieder were up to Bernstein standard. Of course, my detection of such a residual personal history assumes that Bernstein somehow “embodies” the recording, or even the music, admittedly a risk considering all the people who also contributed to it (with Strauss as the original musical creator, and Oscar Wilde having providing the inspirational text).
With smaller groups of musicians, or even single ones, identifying embodied personal and historical contexts can seem much easier. Based on my engagement with it, such a tendency feels quite palpable on the album Haunted (2000), self-produced and assembled on a Macintosh 9600 by singer / songwriter Poe (née Anne Danielewski, with various sources giving 1967 or 1968 as her birth year ), and released on the very apt date of 31 October. And yet, befitting the album’s title and release date, identifying an easily graspable “essence” somehow seems elusive, too… almost like an entity we think we can see, but that manages to evaporate before we can say to ourselves, without a reasonable doubt, that we did indeed see or hear something discernible and real.
Haunted acts as a complement to the book House of Leaves (which, admittedly, I’ve yet to read), written by Poe’s brother Mark (1966 – ). Poe also makes the album a tribute to their father Tadeusz Danielewski (1921-1993), a renowned theatre director; a filmmaker; and an acting teacher whose students included such names as James Earl Jones, Martin Sheen, and Sigourney Weaver.
Some of the top search results on Google for the elder Danielewski include a Wikipedia article, an entry from Internet Movie Database (IMDB), and some obituaries in the New York Times and Los Angeles Times from around the time of his passing. Another interesting one is from a forum on the family website for a Huntington family, which has a photograph of Danielewski pointing his finger while directing something. As the forum posting states:
The gesture in this photograph fills me with nostalgia and affection. I have had that finger pointed at me in exactly that manner at some of the most meaningful, educational moments of my life as an artist.
One can gather from the photograph alone that Danielewski possessed a high level of intensity. By all accounts, it carried over into his homelife, including the way he related to his children. A 2001 Chicago Tribune joint interview with Poe and Mark describes the transient nature of their youth, given Danielewski’s keen interest in traveling the world to make his films and the financial instability that would result. Also mentioned is the toll taken on them (and, perhaps as well, determination instilled in them) by his high intellectual and artistic leanings. As Poe states:
My father was this extremely compelling artist-guy… Everything mundane was made epic by him. Could Mark have written this book without growing up with that guy? Absolutely not. He’d play us [Ingmar] Bergman films when we were 8 or 9, telling us, `Everything falls apart.’ Entropy — that was a big word for him — entropy. `Everything must rot,’ he’d say. `Trees rot, stars rot.’
Haunted likely wouldn’t have emerged without her father’s influence, either, whether intellectually or emotionally. A quote attributed to her on IMDB underscores the deleterious effect it could have as well:
I’d often find my dad’s voice echoing in my brain, paralyzing me while working. If you’re not careful, those critical voices can cut you off from doing anything.
For Haunted, the result is a meditation that centres on this complicated relationship, running the gamut of strong emotions that one could read as anger, defiance, acceptance, understanding, and love. Or, as Poe states in the joint interview with her brother, “youthful anger, if you allow it to be voiced, will mutate into a kind of respect and sadness.” This seems quite clear in the arc between the taunting “Not a Virgin” mid-album, and the almost ethereal melancholy of “If You Were Here” at the album’s conclusion (depending on which version one has; another concludes with a reprise of the seductive “Hey Pretty”).
Some of the songs have an ambiguous air. Whom exactly is Poe addressing? Her father? Other people in her life? Or, given the almost spectral nature of the album’s title and overall atmosphere, does Poe leave it deliberately vague? Whatever the case, Poe’s father himself contributes to the album as well, providing oblique or purportedly direct commentary on the songs and the ideas they express.
A few years after Danielewski’s passing, Poe and her brother found cassettes with some of their father’s musings on various topics. Excerpts from them ended up on Haunted, usually between songs or occasionally embedded within them. It’s interesting to note that, when the ability to record sound emerged near the end of the death-obsessed Victorian Era, one likely had the impression of hearing disembodied voices, almost akin to spirits. In the case of Haunted, which appeared around the end of the century that followed, someone who has passed appears every so often alongside the living Poe. This trait lends an already ghostly album an even greater degree of hauntedness. Danielewski’s influence and impact on his daughter is so great that Haunted requires his actual presence, and an apparently serendipitous discovery allowed this to happen.
My own serendipitous discovery of this album happened when my former spouse and I got together over 10 years ago, and she wanted to play it for me. I remember feeling impressed by it, as it sounded like no “rock” album (for want of a better shorthand phrase) I had heard before. No album is perfect, of course, but this was way up there for me overall; a tour de force in terms of scope, ambition, range of emotion, and quite possibly personal musical resonances tying with my “classical and opera” sensibilities. Interestingly, on a Ning page for Poe, one of the first things mentioned is the appreciation both Poe and her brother developed for music as a “universal language.”
I learned at a very young age that every one speaks a different language. Even if two people are both speaking English, their personal and cultural histories come into play—and not always amicably. Music, as a means of communication, can provide a way of transcending those differences.
Whether one thinks in that manner, or in a slightly different way with musics of the world potentially sharing some kind of universal grammar, it’s interesting how this notion of “universality” appears so early on in the text of Poe’s Ning page. Indeed, the number of musical genres attributed to Haunted indicates some degree of convergence among different genres. Wikipedia’s webpage for the album lists alternative rock, electronica, pop rock, and experimental rock. The page for Poe herself also includes trip hop, hard rock, and R&B. I suppose some might detect other influences. Of course, the last.fm page for Poe lists a riot of possible genres, including (given where her father came from) “Polish hip-hop.”
As mentioned before, while I’ve found nothing that refers specifically to “classical” influences on Poe, I can detect some vague affinities with such a “sound” as well. They’re admittedly subjective, and I run the risk of being completely wrong about them, as they seem to tie in with my own musical obsessions. And yet, I somehow know the connections are there, becoming clearer to me as I decided to revisit the album through headphones and more careful listening (which included pulling the headphone jack out slightly to pick up additional nuances). The second posting will go into further analysis of such affinities, attempting to delve deeper into the album’s delights and dangers. Tying in with this posting’s initial notion of recordings’ personal and historical contexts, the second one will also explore the album’s sublime aspects; how they make us contemplate the nature and complexity of our most important relationships, and how can they tie in with broader historical contexts, even stretching back many years and generations.
Author’s note: Published a month after Virtual Environments and Opera, this posting originally appeared on tl;dr (13 March 2012), a now-defunct blog that focused on videogames and information. Currently in its place is some generic webpage advertising various things. While it would’ve been nice to know from the administrators that they were no longer hosting the site, especially since it has been on my curriculum vitae, I had the foresight to save the text, and to bring it back for those who might be curious about this particular topic. Regular readers of this blog might notice a slightly different style of writing, as I probably would have made this at least twice as long on here, and would have gone into greater detail about musical similarities.
In the comments section of my previous posting [Virtual Environments and Opera on tl;dr, (not the one on this blog)], I went on a tirade about “active” vs. “passive” media. I won’t pontificate on media theorist Marshall McLuhan, but I will consider some possible reasons why this split remains a useful rhetorical tool for people who advocate the virtues of specific formats.
You’ve probably heard advocates of reading describe how television, videogames, and other visual media are passive because they’re “preprocessed” (like fast food and TV dinners). Books, on the other hand, force you to translate text into the five senses, and are therefore more nourishing (like organic vegetables, but only if they’re locally grown and in-season). These are the people who proudly proclaim that they haven’t watched television since 1972.
Steve Johnson’s pro-popular culture book Everything Bad Is Good for You, whose title derives from ironic observations made in the Woody Allen films Annie Hall and Sleeper, makes the opposite claim. Books are actually a passive medium, because the author generally tells you “what to do.” On the other hand, among other things, videogames enable you to create your own story and to develop such abilities as hand-eye coordination.
So, if books are a more active medium than videogames, except when videogames are a more active medium than books, where does that leave us? Definitions of “activity” and “passivity” are little more than moving targets. Nonetheless, advocates of the former can resort to tortuous arguments to “prove” a specific point, while sidestepping the differences in quality that exist within all media. Text materials may have traditionally held a venerated status, but I’m sure we can all think of television shows and videogames that are more substantive than certain books [about sparkly vampires].
[And now, for a tangentially relevant history and theatre lesson, along with bathroom humour, a most excellent clip from Wayne’s World, and musical references that tie together SWTOR (Star Wars: The Old Republic) and Blazing Saddles…]
For nearly a century, certain interests have hyped up the differences between audience activity and passivity. Some visual artists and playwrights have focused on fostering “active” audience engagement with their works, with the stated goal of bringing about political change. They set their works in opposition to those that, at least for them, aid in maintaining the status quo by ignoring harsh social realities. The latter may range from novels and films about sparkly vampires to “masterworks” of art, all of which are “passively” appreciated or (to get Marxist here) consumed as commodities.
One could trace these concerns at least as far back as World War I (1914-1918). For the first time in history, mechanized death obliterated millions of young men. After the war, economic sanctions imposed on a defeated Germany set the stage for the eventual rise of a Mephistophelian monster who promised to restore that country’s pride. With the so-called civilized world in shambles, as well as the recent victory of “the workers” in formerly Tsarist Russia, the time seemed ripe to question “bourgeois capitalist” values. One such value was the elevated status of “art for art’s sake,” which holds that great art rises above everyday concerns. To counter that ideal, the Dadaists used absurdism to confront viewers with the futility of simply appreciating art in a world gone mad. Marcel Duchamp’s Fountain (1917) is one of the most iconic examples.
Of more specific importance to this posting is the emergence of politically-committed theatre in the period after World War I. Although actors and spectators share the same space, they inhabit two separate realms: the auditorium and the stage. Some playwrights, including the German Marxist Bertolt Brecht, attempted to bridge that gap by taking advantage of live theatre’s relative intimacy. Brecht expressed the belief that it had the potential to dissolve the boundary between actors and spectators, and spur collective political activity. Brecht’s plays draw upon a number of techniques that fall under the broad term alienation, designed to remind spectators that they’re only watching a play [that makes an “important point”]. It’s supposed to prevent them from investing too much emotionally in the characters, usually the dregs of society in Brecht, and to pay more attention to the socio-political implications of the play. One of the best-known alienating techniques is “breaking the fourth wall,” where a character directly addresses the audience. Although they don’t possess the same readily-apparent political agenda as Brecht, the Annie Hall clip near the beginning of this posting and at least one scene from Wayne’s World are examples.
Ironically, it’s hard to escape the sense that live political theatre invests some of its potential transformative power in the notion of spectator passivity; it’s supposed to make you active… in a manner that conforms to the intentions of the author. Furthermore, like educational games whose developers forget elements like “fun” and “enjoyment,” politically-committed works can do too well with alienating their audiences through didactic heavy-handedness. Luckily for Brecht, he at least possessed a sardonic wit, and had composer Kurt Weill along to write delightfully dissolute songs for some of his plays. Similar songs include certain tunes heard in the Imperial cantinas of SWTOR, as well as Lili von Shtup’s I’m Tired in Blazing Saddles. (No stranger to Brecht himself, Mel Brooks even mentions the influence.) Weill himself shouldn’t be too obscure, though: for Brecht’s Threepenny Opera, he wrote the oft-covered Mackie Messer.
With so much at stake, is it any wonder that serious advocates of active media can have an unshakeable faith in its fine distinction from passive media? More recently, however, French philosopher Jacques Rancière has questioned such received wisdom. “The Emancipated Spectator,” based on a talk given by Rancière in 2004, addresses the agenda-based usage of the terms under discussion. His questions about the distinction, which focuses specifically on actors and spectators in live theatre, are relevant to any medium. As he asks at one point, “What is more interactive, more communitarian, about [live theatre] spectators than a mass of individuals watching the same television show at the same hour?” (Rancière 2011, p. 16)
Questioning the active/passive actor/spectator dichotomy is very relevant here. In fact, what Rancière says about television shows could extend to MMO games. You participate in the action in real time, albeit from a safe distance via your avatar. On the other hand, gamers might have a soft spot for books as well, despite what Johnson says about them. (In fact, I suspect that many of you reading this probably don’t fit the old stereotype of gamer “passivity,” sitting in your parents’ basement, mollified by pressing buttons and staring at shiny, eyes glazed over as you mindlessly munch on chips.) As much as I disagree with Johnson’s assessment of books, the antiquated stereotypes about gamers probably necessitated a rhetorical pushback against book worship. At the very least, it can get people to talk more seriously about the positive aspects of videogames, and (even more broadly) to move away from the compulsion to pit one medium against another.
In addition to the elitist aspect of spectator “passivity,” which Rancière deconstructs towards the end of his 2007 paper “The Misadventures of Critical Thought” (Rancière 2011, pp. 25-49), the term remains insufficient for describing how individuals actually engage with specific media on their own terms. Why can’t we just define “activity” as the complex array of emotional, intellectual, and physiological responses we have to all media, whether political or not, and leave passivity out of the equation?
Notions of “active” and “passive” media are driven by individuals with specific agendas. They advocate for specific media that they perceive as active, while discounting the importance of others identified as passive. Books and videogames are two media that have been juxtaposed against each other in this manner. In reality, they provide complementary modes of cognitive, intellectual, and emotional engagement, which varies among individuals.
Ding! You’ve leveled up! Please see your local librarian for training.
Author’s note: Published on 14 February 2012, this posting originally appeared on tl;dr (derived from the techie colloquialism “too long, didn’t read”), a now-defunct blog that focused on video games and information. If you don’t believe me, here’s proof of its existence. Currently in its place is some generic webpage advertising various things. While it would’ve been nice to know from the tl;dr administrators that they were no longer hosting the site, especially since it has been on my curriculum vitae, I had the foresight to save it, and to bring it back for those who might be curious about this particular topic. Regular readers of this blog might notice a slightly different style of writing, as I probably would have made this at least twice as long on here, and would have gone into greater detail about musical similarities.
A few years ago, New Yorker music critic Alex Ross wrote a post on his blog about the performance of video game music at orchestra concerts. He included a trailer for a PBS special called Video Games Live, which features an orchestra playing music from video games. Orchestras strapped for cash in already economically dire times have used this strategy to appeal to a broader audience. The concert in the trailer provides an immersive experience, complete with visuals to remind the audience what the music is portraying. Speaking for myself, it dictates too much what one might be better off imagining. After all, the target audience is presumably well-versed in some of the action that occurs in various games, and they might prefer to reflect on personal memories and experiences; the times they defeated a particularly challenging boss, or bonding with comrades in an MMO environment.
As the trailer points out several times, the audience consists of young people who might not have dreamed of going to an orchestra concert. I agree in principle (if not with the execution featured in the clip) with the idea of video game music acting as a way to expand the musical interests of those who might otherwise remain unexposed to “classical music” Note that I say “expand the interests” instead of “improve the tastes,” because the latter is a loaded judgment. (I’ll spare you from a digression into the ideas of cultural theorists like Adorno and Bourdieu.) Also, I place classical music in scare quotes because it is a highly problematic term. As much as I love the music itself, I dislike the term for reasons that would constitute several essays. (Ross’ 2004 essay Listen to This does an exemplary take-down of the term, which he describes as a “tour de force of anti-hype.”)
Video games share a number of similarities with film, such as the accompaniment of music to pre-crafted sequences, as opposed to the stage-based experience of live opera. Furthermore, both forms may incorporate music from any genre; this brings into question the parameters of both film music and video game music. Since much of what appears in the Video Games Live trailer sounds firmly rooted in the “classical” realm, it brings to mind the ideal of the “total art work,” or Gesamtkunstwerk.
And now, for a brief lesson in opera history. To paraphrase Dante, I assure you that it relates to video games…
You’ve probably heard at least a few snippets from operas by German composer Richard Wagner (1813-1883), such as the ever-ubiquitous Bridal Chorus from Lohengrin, as well as Ride of the Valkyries from Die Walküre. Although he did not originate the term Gesamtkunstwerk, Wagner has become most commonly associated with it. He coined it to describe his aesthetic ideal, an “artwork of the future” that incorporates all art forms: design, literature, performance, and practically anything else you can imagine. The Festspielhaus (festival theatre) he had built in Bayreuth for the performance of his own “music dramas” aided in realizing this vision. The hidden orchestra pit was designed to compel audiences to focus on the stage, ensuring that their eyes wouldn’t wander to the musicians. Boston-based Unitarian minister and music critic John Sullivan Dwight referred to the intended effect as a “wall of sound,” a phrase recycled over 80 years later to describe the Wagnerian ambience that record producer Phil Spector wanted to achieve in his pop music recordings. Completed in 1876, the principles of Bayreuth presaged those that gradually emerged in cinema. Audiences have now become accustomed to watching premade “total artworks” in theatres with hidden sources of sound. A compilation of essays in Wagner and Cinema (2010) delves into these connections further.
A century after Wagner launched Bayreuth with his multi-part mythical epic Der Ring des Nibelungen (of which Die Walküre is a part), George Lucas brought home the connections between cinema and the “total artwork” with one of his own. Right down to a Wagner-influenced soundtrack by John Williams.
In some ways, video games are yet another extension of the aesthetic ideal of the Gesamtkunstwerk. The difference, of course, is that their audiences actively participate in guiding the action… at least insofar as designers allow them to do so. When George Lucas made the first Star Wars film, the video game experience was limited to things like Pong. Now, video games have become substantially more immersive, making them more and more similar to the theatrical ideas promulgated by Wagner. (By the way, how’s SWTOR going for you?) As more immersive “total artworks” emerge, and if gamers of all ages (a notion the video game concert clip sidesteps) can learn more about the complex genealogy of the music that accompanies the games they play, perhaps the process begun by Wagner will come full circle.
It is up to us whether future immersive gaming environments are as relatively benign as the holodeck, or as malignant as a self-centred and intolerant dystopia. We must remember that Wagnerian aesthetics has its own dark side as well, most infamously embodied in the idolization of the composer and his anti-Semitism by one of history’s most infamous monsters. Similar considerations could apply as well to increasingly dynamic information environments, with the promise of immersiveness connecting us with many configurations of various modes of information, or Balkanizing us into highly specialized clusters of users.
Still think that these ideas about the similarities between opera and video games (or, more specifically, Wagner and virtual reality) are a bit “out there?” Others are actually way ahead of me in that respect. An entire book and a related website have already considered them together.
[Below is a convention for tl;dr, which appeared at the end of each posting.]
The affinities between immersive virtual environments and opera are more powerful than you could possibly imagine. Wagner established the foundation, embodying both its light and dark sides.
Ding! You’ve leveled up! Please see your local librarian for training.
In the 1970s, a commercial for Coca Cola had a kid sharing a “Coke and a smile” with a football player by the name of “Mean Joe” Green.
Prior to that time, pianist and comedian Victor Borge had begun his shtick of poking fun of classical music and opera. One of his routines consisted of a series of malaprops, prior to his playing the “Cacamame” aria from an opera called “Rigor Mortis,” composed by someone else with the name “Joe Green.” Or rather, he told the audience that it was “Joe Green to you.”
The actual opera is Rigoletto, and the composer’s real name is Giuseppe Verdi (which sort of translates to Joe Green), whose 200th birthday is on 10 October. Along with Richard Wagner, whose own 200th birthday occurred in May, Verdi continues to maintain his position as one of the titans of opera. As well, he remains one of the longest-lived “major” composers, just making it into the 20th century before his passing at the age of 87 in 1901. A decade after the titanic Wagner’s passing, the 80-year-old Verdi composed the well-regarded autumnal opera Falstaff, based on Shakespeare’s Henry IV and Merry Wives of Windsor.
Admittedly, Verdi doesn’t resonate as much with me as other composers and musicians. Certainly not to the same degree as Wagner, so this posting won’t be quite as dense as others (or, like the one I wrote about Wagner, come in four parts). As well, he might not have had the same seismic influence on the broader culture as his German counterpart and contemporary. What distinguishes Verdi the most from Wagner, however, is his tendency to come across as more readily accessible. Related to this notion, one thing that’s interesting to me is a sentence in the introductory paragraph of the Wikipedia entry for the composer:
His works are frequently performed in opera houses throughout the world and, transcending the boundaries of the genre, some of his themes have long since taken root in popular culture…
For those of you who know of my interest in genre crossing, I swear on my mother’s urn that I didn’t write that sentence. Certainly, one cannot dispute the extent to which his works have appeared in various manifestations of the popular culture… or at least excerpts thereof. The Internet Movie Database entry on Verdi lists numerous television shows and films that feature his music. Despite his most recent film’s apparent allusions to Wagner, even Quentin Tarantino throws some Verdi into Django Unchained, in the form of the apocalyptic Dies Irae (God’s Wrath) from his Requiem.
The very first example listed in Wikipedia’s Verdi entry, however, comes from the previously-mentioned Rigoletto. La donna è mobile, which translates into something about the “fickleness of women,” is a light-hearted sounding piece, and is likely one of the reasons why it can easily be considered perfect for comedic film and television… never minding the opera’s tragic aspects. It even appears, along with some other Verdi pieces, in various versions of Grand Theft Auto.
I like much better other pieces by Verdi, which I picked up from hearing my mother play them many years ago (despite her antipathy towards “screeching” in opera). And on those, I can write a lot more comfortably; one a specific excerpt from his opera Nabucco (1842), and the other an entire opera.
Certainly, Verdi has historically captured the popular imagination in Italy, almost to a point where he emerged as a symbol of the Risorgimento… the resurgence of Italy, brought about by unification of Italian peoples, which to all intents and purposes occurred in 1861 with the installation of Vittorio Emanuele II as monarch. Interestingly, a rallying cry for the Risorgimento was Viva VERDI, or “Vittorio Emanuele Re [King] D‘Italia.” Adding fuel to Verdi’s symbolic value to Italian nationalism was the legend that formed around the very moving and stirring Va, pensiero (“Fly, thought, on golden wings…”), sung by Israelites exiled from their homeland by the opera Nabucco’s titular Babylonian king (known in English as Nebuchadnezzar). At the time Verdi wrote Nabucco, the Austro-Hungarian Empire occupied parts of what became present-day Italy. Presumably, the situation of exile portrayed in Nabucco resonated with Italian nationalists, and Va, pensiero became their theme. As with many such historical myths, however, this story has generally been debunked. Nonetheless, just the music on its own power can make the legend seem plausible. How could one not imagine Va, pensiero as an anthem of oppressed or exiled people seeking freedom and justice, at once mournful and hopeful?
It has, of course, appeared in films and television as well. In Godfather III, a small village band plays it during Michael Corleone’s return to the family homeland.
Another favourite, which my mother would play frequently, is La Traviata (“The Fallen Woman”), the supremely tragic story of Violetta Valéry, a courtesan who finds happiness and loses it due to social conventions, ultimately succumbing in the end to consumption… but not before reuniting with the man she loved, and who really loved her (despite his renouncement of her, due to a misunderstanding). Yeah, it’s that sad, and Verdi underscores the point quite well. Excerpts have appeared in numerous television series and films as well, perhaps among the more famous being Pretty Woman (with Julia Roberts as a modern day courtesan, who faces a more “fairy tale” ending than her predecessor)…
and (of all things) Twilight.
I haven’t seen it due to (1) word of mouth about its god-awfulness and (2) my seething rage that I didn’t write my own teen vampire novel in enough time; seriously… I even had an “Isobella,” whom I decided to make “Isadora” instead (as in the dancer Duncan). But, one would have to live under a rock not to know that sparkly Edward and the rest of the Cullen clan are undead bloodthirsty vampires. And being born not too long after Verdi died, one would imagine he was a potential victim of tuberculosis as well, and perhaps this was some kind of subtle allusion to that (and the coughing up of blood, etc.). But maybe I’m thinking of how I would’ve written it.
Anyhow, enough of my hack criticism… the opening several minutes is great in itself, from the melancholy prelude with its acknowledgement of the fragility of life (and of the protagonist) and how we try grasping at happiness to help us forget, to the carefree festivities being given at Violetta’s house to celebrate her recovery from a previous illness. The drinking song (Libiamo ne’ lieti calici), which appears in the first ten minutes, is a fairly well-known showstopper. Here’s the whole thing, in a fairly well-known “modern-style” production from Salzburg in 2005.
While Verdi’s music overall hasn’t insinuated itself as much into my psyche as that of other musicians, and my knowledge of Verdi is admittedly relatively slim compared to that possessed by numerous others (including opera fans and experts who gravitate towards his works), I would be remiss to not acknowledge the 200th anniversary of his birth with some kind of tribute. Perhaps I will someday make that deeper “connection” and delve a bit deeper into his works at some point, beyond the holding pattern of works that underlies this posting. But if you’ve stumbled upon this and know little about Verdi, perhaps something has piqued your interest, anyway. Perhaps one or more bits from the posting will start you on a journey to finding more works by him, and maybe even learn more about his legendary stature not only in world of opera, but within popular culture as well… whether as a symbol of Italian pride, or as music that somehow seems appropriate within numerous artifacts in the broader culture: from a shoot-em-up videogame, to a movie about sparkly vampires.
At any rate, libiamo to Verdi’s contributions!